AI Insights · Timothy · October 2022
Top 5 Co-op Games on Android in Peru Q3 2022
In Q3 2022, the top 5 co-op games on Android in Peru saw varied trends in downloads, revenue, and active users. Data from Sensor Tower highlights these performance metrics.
During the third quarter of 2022, the top 5 co-op games on the Android platform in Peru exhibited diverse performance metrics in terms of downloads, revenue, and active users. Here's a closer look at how each game fared:
Roblox from Roblox Corporation showed a steady increase in weekly revenue, starting at around $10.4K in late June and peaking at approximately $16.4K by late August. Weekly downloads also saw a significant rise, beginning at about 39.2K and reaching a peak of around 52.7K by the end of September. The game maintained a robust number of weekly active users, growing from approximately 1.25M to 1.45M over the quarter.
Ludo Club - Dice & Board Game by Moonfrog experienced a relatively stable revenue stream, fluctuating between $2.1K and $2.8K throughout the quarter. Weekly downloads for the game showed a notable increase, starting at 32.7K and reaching a high of 39.9K in late July. The weekly active users, however, saw a slight decline from around 50.4K to 45.2K by the end of September.
Among Us from Innersloth LLC had a modest revenue performance, with weekly earnings ranging from $38 to $93. The game’s downloads showed a downward trend, starting at 42.7K and declining to 18.8K by the end of the quarter. Similarly, the weekly active users decreased from around 45.4K to 28.9K over the same period.
Craftsman: Building Craft by StarGame12 did not generate any revenue during the quarter. However, the game maintained a steady download rate, starting at 22.5K and peaking at around 35.1K in late July. Weekly active users remained relatively stable, with numbers hovering around 353K to 385K throughout the quarter.
Mobile Legends: Bang Bang from Moonton saw varied weekly revenue, peaking at about $27K in mid-July and fluctuating around $14K to $23K for the rest of the quarter. Weekly downloads showed some volatility, starting at 18.9K and reaching a high of 22K by late July. The game’s weekly active users experienced growth, increasing from around 108K to 118K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.